People purchase the iPhone not just because it is a pretty looking phone but also because it has a multitude of other functions. One of these is being able to play games through the use of downloading different applications. These apps can turn your iPhone into a gamer’s paradise.

The first app is relatively cheap at less than a dollar and is Doodle Jump. It is a very simple game to learn where your levels go up and your score does as well. It appears that you shoot little dots from your marker or pen to attack the drawn out space ships. All the graphics look like they were drawn by someone to give it an artistic feel with different scenery options and settings for the levels.

Chopper is another game that you might get drawn into and find yourself spending countless hours playing. You are operating a helicopter with a mission to try to save as many of the civilians that you can. Bombs and bullets are a crucial part of this game as you try to defeat the enemy who is harming your people. It actually takes advantage of the built in components of the iPhone in its side scrolling motions.

Another free game that will have no problems sucking you in is called Unblock me. It is a simple concept with a bunch of blocks being on screen with one of them darker than the others. The blocks all form a traffic jam with your objective to try to get this block or “car” out of the jam. You use the touch screen interface to move the blocks around simply and quickly without having any issues. You can even set personal records for the number of moves it takes you to get your block free for each level and try to beat those. There are a whopping 200 levels on the free version but if you’re just that good and find yourself out of levels for a small 99 cent fee you can get the other levels for a total of 2,000 challenging levels which will amuse you for hours and even days on end.

Fans of shooter games will want to be sure to download DOOM Resurrection. It is just like the computer game Doom and the graphics that are used on the iPhone are excellent and some people would have never thought these to be ever possible. You are a marine that is forced to fight off hell while you attack everything that appears on the screen. Obviously it’s not as extensive as the PC version but you will find it works when you need something to occupy some time and it does it quite well. This carries a price tag of $6.99.

Crazy Machines is a bit cheaper at $2.99 and is a different kind of game entirely. Machines need to be built in the game with a variety of simple household objects to apply the rules of physics to get the ball in the hoop for example. There are 70 levels to challenge your mind here. Try These: Briv Games

There’s no better feeling in gaming than when you’re so absorbed in a game you just have to physically get closer to the screen. It’s an impulse for when business begins to pick up. Whether it’s the final lap of a race, the last remaining team member, a dark corridor or even a competitive game; nothing around you matters, you’re that absorbed. I’ve compiled a list of games, from my personal experience that have nearly pushed my ass over the edge of the seat. Five Friv Games That Will Keep Your Ass At The Edge of Your Seat FEAR (PC) – 2005

Most people’s first thought when the words “horror game” are mentioned. FEAR single handedly elevated the entire genre back in 2005 – through eerie settings, perfectly pitched audio and the feeling of dread that makes your stomach turn. From the moment you begin, to long after the credits have rolled, you will be on the very edge of your seat, either from fright, anxiousness, or deadly shoot-outs with intelligent AI. Alma – throughout FEAR, she was the face of the darkness. Your atmospheric and intense path always comes in to contact with Alma. Just the thought of a creepy, demonic young girl stalking you is enough to touch a nerve. Scary Maze Game for kids.

Amnesia: Dark Descent (PC) – 2010

It’s hard to believe that a title made by a small indie team with little budget, has been critically acclaimed as the scariest game in all of video games. I won’t deny it, I was one of the people who upon hearing about the game didn’t think it would live up to the claims people we’re making… I was wrong. The thing that makes Amnesia special, is the fact it’s a horror title with no violence or force what so ever. Imagine a horror game with power equalling FEAR, but without the power to fight back against the paranormal forces. This, I feel is Amnesia’s greatest strength, as you feel truly defenceless and vulnerable. Which feeds directly into the edge-of-your-seat horror moments. As you try and escape your confinements, your survival against the paranormal is your sanity metre – as you experience traumatic things, or stay in the darkness too long, you’re begin to slip into insanity – which is game over.

Heavy Rain (PS3) – 2010

It’s not only horror titles which have the power to make your ass creep forward, though. Heavy Rain is a good example of that. Heavy Rain is a game based on fast decision making, where every action has an equal and opposite reaction. This is made even more intense when the game doesn’t present you with a game-over screen – it will simply kill off the character due to your poor decision making. As you grow close to the characters in Heavy Rain and relationships build – it’s a dreadful feeling knowing at any moment if you miss a quick-action sequence or miss an important clue, your character could be extinguished – or even worse, the Origami Killer will get away – meaning the past 10 hours of game-play could redundant. Does this keep you on the edge of your seat? Certainly.

Resident Evil 4 (GC) – 2005

There’s just something about infected village folk with bags on their head darting towards you wielding a huge revving chainsaw, that requires you to sit with your ass almost hanging over the edge of the seat. If anybody tells you that didn’t startle them and make them lean closer to the TV, eyes wide open – they’re lying.

Starcraft II (PC) – 2010

If you’ve ever played Starcraft before, you will immediately know what I mean. But for those who haven’t, I’ll try and explain. The nature of Starcraft is very intense, as most RTS titles are. At the end of an intense 30 minute match on Starcraft, you’ll feel somewhat exhausted. This is because the focus power that is required to become a good player in this game. People take this game seriously. It’s the child of e-sports at the moment – and is the unofficial sport of Korea. Muscles tensed up, over 300 actions per minute, suspense, multi-tasking, edge of your seat,you’re in the zone – for a solid 30 minutes. Good Luck, Have Fun.

Minecraft has evolved into a popular game that is played by countless fans around the world on several Minecraft servers. If you plan to start Minecraft server hosting, here are some important tips to make your server stand out from the rest.

Develop an interesting theme

Choosing a theme is very important when it comes to making the ideal server. It is important to conduct some research to find out which themes are popular among players worldwide. It is also possible to add a variety of themes that more players can enjoy. Worlds separated by themes will increase your chances of landing more players in your server, thanks to the flexibility in gameplay. Mine Blocks is a great game that is similar to Minecraft .

Renting a server

A good server will probably cost money but will be necessary if you want to make an awesome Minecraft server host. Your PC can probably support you and a couple of friends, but if you want to have a community with hundreds of people, you need a server that can perform well 24×7. These can be expensive, but you get a good interface with which to set up and customer service will help you fix problems as and when they arise. It is also a good idea to buy your own domain once your server has reached a certain level of popularity.

Design an unforgettable spawn area

The first thing that players will see when they join your server is your spawn area. Having a creative and attractive spawn area will increase chances of players exploring your server since it’s their first impression of your server. The server rules can be placed in signs in the spawn area or a plugin can be installed to make sure users read the server rules before playing in the server.

Choosing and installing your plugins

Once you’ve figured out what kind of server you want, you need to install some plugins. There are a few basic plugins every server should have in order to make it safe and convenient for the players. This makes Minecraft server hosting much easier.

PermissionsEx: It gives you the ability to create permissions for players. You can make member groups and guest groups for players old and new that will give them the ability to play on the server and you can create an admin group for the people who will be in charge. You can make other groups too, depending on your requirements.

Essentials: These are basic requirements for any server. Essentials Spawn comes highly recommended for setting up your server and also to assign your re spawn areas. Essentials Chat for text formatting is another reliable option.

WorldEdit: Takes some getting used to, but helps a lot with the ability to quickly delete and add spaces and structures. It even has a copy paste option. Skincraft is great game for skin editor for mine craft.

After all the above steps are finished, you should start advertising your server in Minecraft forums. Your first priority for advertising would be the official Minecraft forum and then others. Give the forum users something to look at by designing attractive custom banners and installing a listener. A listener rewards users who voted for your server by gifting them in-game money and items.

These are a few basic guidelines for those who want to setup a Minecraft server host. It’s important to follow them especially if you have taken up Minecraft server hosting to make money.

Natural Selection 2 Combat is a first-person team-oriented multiplayer shooter developed by Faultline Games and published by Unknown Worlds Entertainment. Players fight for either the Trans-System Federations (TSF) Space Marines or the Alien species known as the “Kharaa”, with both sides having a completely different set of lifeforms and abilities. The marines rely heavily on an array of high-tech ranged weaponry and mechanised armor, while the aliens rely on stealth, speed and strength. Additionally, aliens can evolve from a small but nimble and dangerous creature into one of five life-forms with unique abilities. NS2: Combat features intense two asymmetric teams in a fast-paced fight for survival, implemented using the beautiful Spark engine.

So what’s unique about it?

NS2: Combat plays like a half twitch-shooter, half stealth-crawler as the Space Marines and Aliens vie for control in a variety of otherworldly locations. The two sides being so different leads to a wide range of diverse experiences and affords us plenty of scope for unique weapons and gameplay depth. NS2: Combat offers fast-paced, skill-oriented gameplay with an easy-to-grasp but difficult to master set of play styles and abilities.

The gameplay is complex enough to retain a sense of achievement at mastering the learning curve, but at the same time retaining an appeal for more casual FPS players by designing skill-based matchmaking and catch-up game mechanics into the game from the from the very outset.

One of our design aims is that the game is particularly suited to public play, such that you can get a full gaming experience from a round of NS2: Combat in a spare 15 minutes. But because of the wide range of gameplay choices you can keep coming back to it as your skills grow, with a persistent stats system keeping you on your toes with players of a similar skill level.


So who are Faultline Games and how did you come to be?

Faultline Games are a small, globally diverse indie studio that formed from the Natural Selection 2 modding scene in mid-2012. We began life as a small mod team, making new gameplay modes and content for our favourite game, Natural Selection 2. Over time our team grew in size and we realised that we had enough skills to get started with creating our own games.

Soon thereafter, we formed our official identity and company as Faultline Games, and produced a prototype of our first standalone game – a top-down shooter codenamed ‘Xenoswarm’ – in our spare time. It was built on Unity and included space pirates, destructible scenery, headcrabs, rum and keycards.

In January 2014 Charlie “Flayra” Cleveland, the CEO and Director of Unknown Worlds Entertainment, contacted us about starting a partnership that would see NS2: Combat released as an official standalone game on the Steam platform. Naturally we accepted the offer and Faultline Games has since grown from strength to strength, increasing the size of our team and community.


What is the ludic history of Combat and Natural Selection 2?

“Combat” was a gameplay mode for the original Natural Selection mod, released on the PC for the Half-Life engine by Unknown Worlds Entertainment (UWE) in 2002. The purpose of Combat was to introduce new players to Natural Selection, lowering the barrier to entry by simplifying strategic complexity but preserving the action gameplay that made the original so compelling.

When Unknown Worlds began working on Natural Selection 2, they decided to make their game extremely moddable. In June 2012, a dedicated group that were to become Faultline Games took up the challenge and set up a small mod team to recreate Combat mode, delivering a first version within a month and adding new content to this up until late 2013. The reception and support from the community was fantastic.

So what’s cool about it?

NS2: Combat has an extremely unique style of play, allowing players to choose how they want to experience Combat  matches. Players begin each round by earning experience and experience points from killing their opponents, or helping their team with welding, healing, and other objectives. Players use these experience points earned to purchase upgrades to their equipment, their overall utility and even their lifeforms. As the game progresses, players will need to read their opponents’ strategies and build choices to defend their base from attacks. The longer the game goes on, the less room there is for mistakes. Combat intrigues players with a risk and reward system. The most riskful strategies can be what decides the fate of an entire team, making Combat truly immersive.

How many maps will come with NS2: Combat?

Natural Selection 2: Combat will include 5 official maps on release with plans to create and include additional maps post-release.

Our current map list is P33, Core, Pulse, Sava and Kestrel. These are maps have varied themes that stretch from a mothership in space to laboratory setting and underground abandoned mining facility.

How many game modes are there?

Currently, Natural Selection 2: Combat will ship with its original core game mode which has the simple objective of destroying the other team’s main structure called the Command Station for the Marines, and the Hive for the Aliens.

Combat will ship with one additional game mode, Capture The Point, where teams will fight over control of three locations on the map, earning points until one team reaches the point limit and wins the game. We have other gameplay types that we’d like to include with Combat , but our focus remains on Combat’s core gameplay and Capture The Point mode.

Where are you expecting to take the game after release?

We promise to keep adding new post-release content after launch and already have ideas and some concept art for more weapons and game modes that we’d like to add. We’d also like to involve the community in our ongoing development and decision-making processes. Steam Workshop support will be available for the game after launch, and as we formed from a mod studio ourselves we’re keen to support the community as best we can to give them the tools to create new skins, abilities and other content.

We’ll also constantly work on our game’s balance and work with mappers to add additional maps on a regular basis.

What will happen to the ‘mod’ version of NS2: Combat?

The mod will remain available but be aware that the new NS2: Combat has been a complete code rewrite and there are many new features that it would simply not be possible to implement on the existing mod’s codebase.

Ongoing development on the old mod codebase has been led by the NS2 community since late 2013 and updates are occasionally published to the mod when fixes are submitted to our github repository.

Tell me more about Faultline Games the company?

Faultline Games Ltd is a registered company with offices located in the United Kingdom. Our team consists of eight core members, as well as contributors from the community. The entire company works remotely and
internationally, covering at least 6 time zones. You can find individual biographies of our team members on our website.